Home
>
Quake III: Arena
>
Particle Studio
>
Particle Studio Manual
Nearby
Printer Friendly version
Highlights
Multiplayer Bot Script
The Sky Is The Limit
Particle Studio
Misc
Sitemap
Contents
1 Introduction
1.1 Preface
1.2 What is Particle Studio?
1.3 What it is not
2 The User Interface
2.1 The main window
2.1.1 The axes
2.1.2 Mouse control
2.2 Editing your particle system
2.2.1 Emitter
2.2.2 Graphic
2.2.3 Shader
2.3 Getting your particle system in your map
2.3.1 Creating a shader file
2.3.2 Creating a prefab file
2.3.3 Work-around Code
3 F.A.Q.
3.1 General
3.1.1 Does Particle Studio work with all Quake 3 engine games?
3.2 Prefab related problems
3.2.1 Radiant whines about Brush Primitives when I import the prefab!
3.2.2 The particles are too big! How do I size them down?
3.2.3 The texture on the prefab is misaligned!
3.2.4 I get some error about 'has odd index count' what's that?
3.3 Shader related problems
3.3.1 My particle effect casts a nasty shadow!
3.3.2 Why doesn't my particle system show up?