Adding Flybale Planes

 

To add flyable planes to the mod you must simple exec them from a map script with some parameters. These parameters tell the trigger how to set itself up.

 

Exec server_planes/trigger.scr (Vector cords / place of trigger.) (Team of trigger ) ( Scale .2 or .75 ) (vector coord/ place the plane starts)

 

Vector cords / place of trigger

This is the place that the trigger shows up in the map.

 

Team of trigger

This is either going to be axis or allies. If not given then the mod randomly selects a team. Only allies can use a allies trigger. Axis can only use axis triggers.

 

Scale

If this is not given then the planes will be .2. Only .2 and .75 are supported.

 

vector coord/ place the plane starts

The place that the plane is spawned then starts from. If none is given then the plane will start 500 units above the plane trigger.

 

For example to add two plane triggers to Omaha beach I add the following two lines after waittill prespawn in maps/obj/obj_team3.scr.