Allied Assault Weapon Check States
The weapons limiter uses state files to check for weapons. You can copy and paste the following into your torso file.
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//==================================================================================================================== // WEAPON CHECK //====================================================================================================================
state GET_WEAPON { //movetype legs
//camera behind
states { //axis STG44 : IS_WEAPON_ACTIVE "mainhand" "StG 44" MP40 : IS_WEAPON_ACTIVE "mainhand" "MP40" PANZERSCHRECK : IS_WEAPON_ACTIVE "mainhand" "Panzerschreck" KAR98 : IS_WEAPON_ACTIVE "mainhand" "Mauser KAR 98K" KAR98_SNIPER : IS_WEAPON_ACTIVE "mainhand" "KAR98 - Sniper" // WALTHER_P38 : IS_WEAPON_ACTIVE "mainhand" "Walther P38" // STIELHANDGRANATE : IS_WEAPON_ACTIVE "mainhand" "Stielhandgranate"
//both PISTOL_SILENCED : IS_WEAPON_ACTIVE "mainhand" "Hi-Standard Silenced" SHOTGUN : IS_WEAPON_ACTIVE "mainhand" "Shotgun" // BINOCULARS : IS_WEAPON_ACTIVE "mainhand" "Binoculars"
//ally BAZOOKA : IS_WEAPON_ACTIVE "mainhand" "Bazooka" SPRINGFIELD : IS_WEAPON_ACTIVE "mainhand" "Springfield '03 Sniper"
M1_GARAND : IS_WEAPON_ACTIVE "mainhand" "M1 Garand" // FRAG_GRENADE : IS_WEAPON_ACTIVE "mainhand" "Frag Grenade"
BAR : IS_WEAPON_ACTIVE "mainhand" "BAR" // COLT_45 : IS_WEAPON_ACTIVE "mainhand" "Colt 45" THOMPSON : IS_WEAPON_ACTIVE "mainhand" "Thompson"
//other STAND : KILLED UNARMED : default } }
state STG44 { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/mp44.tik" }
states { STAND : default } }
state MP40 { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/mp40.tik" }
states { STAND : default } }
state PANZERSCHRECK { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/panzerschreck.tik" }
states { STAND : default } }
state KAR98 { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/kar98.tik" }
states { STAND : default } }
state KAR98_SNIPER { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/KAR98sniper.tik" }
states { STAND : default } }
state WALTHER_P38 { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/p38.tik" }
states { STAND : default } }
state STIELHANDGRANATE { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/steilhandgranate.tik" }
states { STAND : default } }
//Weapons all
state PISTOL_SILENCED { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/silencedpistol.tik" }
states { STAND : default } }
state SHOTGUN { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/shotgun.tik" }
states { STAND : default } }
state UNARMED { entrycommands { exec weapon_limit/weaponis.scr "UNARMED" }
states { STAND : default } } state BINOCULARS { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/binoculars.tik" }
states { STAND : default } }
//alies weapons
state BAZOOKA { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/bazooka.tik" }
states { STAND : default } }
state SPRINGFIELD { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/springfield.tik" }
states { STAND : default } }
state M1_GARAND { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/m1_garand.tik" }
states { STAND : default } }
state FRAG_GRENADE { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/m2frag_grenade.tik" }
states { STAND : default } }
state BAR { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/bar.tik" }
states { STAND : default } }
state COLT_45 { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/colt45.tik" }
states { STAND : default } }
state THOMPSON { entrycommands { exec weapon_limit/weaponis.scr "models/weapons/thompsonsmg.tik" }
states { STAND : default } } |