Mine States
The mine states are for the animation of a player chucking a mine. These states can be added straight onto the bottom of a torso file.
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state MINE { movetype legs
entrycommands { viewmodelanim charge }
action { steilhandgranate_crouch_charge : IS_WEAPON_ACTIVE "mainhand" "Stielhandgranate" POSITION_TYPE "crouching" steilhandgranate_stand_charge : IS_WEAPON_ACTIVE "mainhand" "Stielhandgranate"
grenade_crouch_charge : POSITION_TYPE "crouching" grenade_stand_charge : default }
states { STAND : KILLED MINE_CHUCK : ANIMDONE_TORSO } }
state MINE_CHUCK { movetype legs
entrycommands { viewmodelanim fire }
action { grenade_crouch_fire : POSITION_TYPE "crouching" grenade_stand_fire : default }
states { STAND : KILLED STAND : ANIMDONE_TORSO } } |