State Files

 

State files are my favourite files. They are also the files everyone seems to want to use now. I have heavily modded my state files to fix bugs and add functionality. I have four sets of state files in my mod. They are all found in the global folder. The mike legs and torso are from AA. This file’s function is simply to set the other state files up for the other game. The other state files are named ‘nagle_’ and the initials of the game they are for. This is going to be either AA, SH or BT. The script sets the g_statefile cvar to use the correct state files. You can also tell the game to use a different set of state files from the Advanced.txt.

 

Telling the game what state files to use

The state file’s the mod sets depends on what is in the state array in advanced.txt

 

 

By changing the names of the files here it will set these to be used.

 

Torso State File

 

Torso State file changed for each game

 

 

Torso State file changes for Allied Assault

 

 

Torso State file changes for Spearhead

 

 

Torso State file changes for Breakthrough

 

 

 

Legs State File

 

Legs state file changed for each game

 

 

Legs State file changes for Allied Assault

 

None

 

Legs State file changes for Spearhead

 

None

 

Legs State file changes for Breakthrough

 

None