Available player commands for admin_cmd
Version 1.00
When using admin_cmd you must quote what you enter into it!
takedamage
Makes the player take damage.
nodamage
Entity does not take damage.
stufftext( String stuffstrings )
Stuffs text to the player's console
type ( string type ) ( duration )
player type string type
Runs this type on a player.
iprint( String string )
prints a string to the player
iprintbold ( string's)
admin_cmd playerid iprintbold strings.
iprint. Prints to the player under the compass
eg.
admin_cmd "1 iprint how are u ?"
prints it in bold
joinTeam( Entity teamMember )
join a bind team.
deadbody
Spawn a dead body
velocity ( vector velocity )
Set players velocity
face ( Vector angles )
Force angles to specified vector
forcelegsstate( String legsstate )
Force the player's legs to a certain state
forcetorsostate( String torsostate )
Force the player's torso to a certain state
fullheal
Heals player.
give( String name)
Gives the player the specified thing (weapon, ammo, item, etc.)
jumpxy( Float forwardmove, Float sidemove, Float speed )
Makes the sentient jump.
jump( Float height )
Makes the sentient jump.
leaveteam
Leave the current team
modheight( String height )
change the maximum height of the player
can specify 'stand', 'duck', 'duckrun', 'prone', or a specific height
noclip
Toggles the noclip cheat.
notready
makes this player not ready for the round to start
physicsoff
turn player physics off.
physicson
turn player physics on.
primarydmweapon( String weaptype )
Sets the player's primary DM weapon
ready
Makes this player ready for the round to start
resetstate
Reset the player's state table.
respawn
Respawns the player.
show
Show the player
hide
Hide the player, opposite of show.
tele ( Vector location )
Teleports the player to location
turn ( Float yawangle )
Causes player to turn the specified amount.
turnlegs ( Float yawangle )
Turns the player’s legs instantly by the specified amount.
usestuff
Makes the player try to use whatever is in front of her.
viewangles ( Vector newAngles )
Set the view angles of the entity to new Angles.
voicetype ( String voice_name )
Sets the voice type to use the player.
vote ( String arg1 )
Player votes either yes or no
wuss
Gives player all weapons.
resethaveitem( String weapon_name )
Resets the game var that keeps track that we have gotten this weapon
safeholster( Boolean putaway )
Holsters all wielded weapons, or unholsters
previously put away weapons
preserves state, so it will not holster or unholster unless necessary
safezoom( Boolean zoomin )
0 turns off zoom, and 1 returns zoom to previous setting
stopwatch( Integer duration )
Starts a stopwatch for a given duration... use 0 to clear the stopwatch
takepain( Boolean bool )
Set whether or not to take pain
turnupdate( Float yaw, Float timeleft )
Causes player to turn the specified amount.
tweakladderpos
Tweaks the player's position on a ladder to be proper
unattachfromladder
Unattaches the sentient from a ladder
viewmodelanim( String anim, [ Integer force_restart ] )
Sets the player's view model animation
watchactor( Entity actor_to_watch )
Makes the player's camera watch the specified actor.
weaponcommand( String hand, [ String arg1 ], [ String arg2 ], [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ], [ String arg7 ] )
Pass the args to the active weapon in the specified hand
Miniplane
Turn someone into a flyable mini plane
plane
Turn someone into a flyable plane scale .75
all (command)
Exec a command on all players
axis (command)
Exec a command on all axis
allias (command)
Exec a command on all allias
spectator (command)
Exec a command on all spectator
kill
kills a player (suicide)
admin_cmd "all kill"
say
make a player say soemthing
admin_cmd "0 say hell i smell"
scale ( size)
Set a player to this scale
_________
Ringdogs Themed Commands. With these commands you have to run them on a player once to turn them on and then again to turn them off.
__________
rinspin
Makes the player spin
ghost
Created a ghost that bashes the player to death
sparks
The player starts to spark.
runt
The player becomes tiny
shortstack
The player becomes tiny
snype
Causes the player to sniper themselves even if they do not have a sniper.
bigpoppa
The player becomes a giant
twister
Cause the player’s screen to spin.
myst
Causes the player to have a myst the follows them hurting them.
wolfpack
This is kind of scary! It makes non visible dogs attack the player.
stonecold
The player becomes a big stone.
flip (distance)
Makes the players screen flip the given angle.
inferno
Makes the player become on fire and burn.
kickwarn
Displays a very visible message to the player warning them they might be kicked.
disarm
Causes the player to loose their weapon.
rindog
A invincible dog attacks the player.
jumpglitch
Makes the player jump pretty high.
track
Print out the coordinated for this player until the command is issued again.
storm
Causes a storm to brew above their head.
yomama
A painting spawns in their view. They are then unable to see what is going on.
sheriff
They become a plane with guns.
fugitive
A siren sounds and they light up red.
rocketdud
They cant shoot rockets.
stackem
Makes a mass of bombs fall on the player and explode.
crusher
A piano falls on them.
pigpen
The player has flies around them.
Spearhead and Breakthrough
--------------
killtrace
no information
rocketsmoke
no information
rocketammo
no information
rocketmod ( params )
no information
thrasher
no information
Spearhead and Breakthrough
addkills ( int )
Give a player number of kills
takekills ( int )
Take a players number of kills