Available player commands for admin_cmd

 

 

            Version  1.00

 

            When using admin_cmd you must quote what you enter into it!

           

takedamage

 

Makes the player take damage.

 

nodamage

 

Entity does not take damage.

                

stufftext( String stuffstrings )

 

Stuffs text to the player's console

 

            type ( string type ) ( duration )

 

                        player type string type

                        Runs this type on a player.

 

iprint( String string ) 

 

prints a string to the player

 

            iprintbold ( string's)

 

                        admin_cmd playerid iprintbold strings.

                        iprint. Prints to the player under the compass

                        eg.

                        admin_cmd "1 iprint how are u ?"

                        prints it in bold

 

joinTeam( Entity teamMember )

 

join a bind team.

 

deadbody

 

Spawn a dead body

 

            velocity ( vector velocity )

                       

Set players velocity                  

           

 

            face ( Vector angles )    

 

                        Force angles to specified vector

 

forcelegsstate( String legsstate )

 

Force the player's legs to a certain state

 

forcetorsostate( String torsostate )

 

Force the player's torso to a certain state

 

            fullheal

 

Heals player.

 

give( String name)

 

Gives the player the specified thing (weapon, ammo, item, etc.)

 

jumpxy( Float forwardmove, Float sidemove, Float speed )

 

Makes the sentient jump.

 

jump( Float height )

 

Makes the sentient jump.

 

            leaveteam     

 

                        Leave the current team

 

modheight( String height )

 

change the maximum height of the player
can specify 'stand', 'duck', 'duckrun', 'prone', or a specific height

           

noclip

Toggles the noclip cheat.

 

notready

 

makes this player not ready for the round to start

 

physicsoff

 

turn player physics off.

 

physicson

 

turn player physics on.

 

primarydmweapon( String weaptype )

 

Sets the player's primary DM weapon

 

            ready

 

Makes this player ready for the round to start

 

resetstate

 

Reset the player's state table.

           

respawn

 

Respawns the player.

           

show

 

Show the player

 

            hide    

 

                        Hide the player, opposite of show.

 

 

            tele ( Vector location )    

 

                        Teleports the player to location

 

            turn ( Float yawangle )    

 

                        Causes player to turn the specified amount.

 

            turnlegs ( Float yawangle )    

 

                        Turns the player’s legs instantly by the specified amount.

 

            usestuff     

 

                        Makes the player try to use whatever is in front of her.

 

            viewangles ( Vector newAngles ) 

  

                        Set the view angles of the entity to new Angles.

           

            voicetype ( String voice_name )    

 

                        Sets the voice type to use the player.

 

            vote ( String arg1 )     

 

                        Player votes either yes or no

 

            wuss     

 

                        Gives player all weapons.

 

resethaveitem( String weapon_name )

 

Resets the game var that keeps track that we have gotten this weapon

 

safeholster( Boolean putaway )

 

Holsters all wielded weapons, or unholsters previously put away weapons
preserves state, so it will not holster or unholster unless necessary

 

safezoom( Boolean zoomin )

 

0 turns off zoom, and 1 returns zoom to previous setting

 

stopwatch( Integer duration )

 

Starts a stopwatch for a given duration... use 0 to clear the stopwatch

 

takepain( Boolean bool )

Set whether or not to take pain

 

turnupdate( Float yaw, Float timeleft )

 

Causes player to turn the specified amount.

 

tweakladderpos

 

Tweaks the player's position on a ladder to be proper

 

unattachfromladder

 

Unattaches the sentient from a ladder

 

viewmodelanim( String anim, [ Integer force_restart ] )

 

Sets the player's view model animation

 

watchactor( Entity actor_to_watch )

 

Makes the player's camera watch the specified actor.

 

weaponcommand( String hand, [ String arg1 ], [ String arg2 ], [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ], [ String arg7 ] )

 

Pass the args to the active weapon in the specified hand

 

            Miniplane

 

                        Turn someone into a flyable mini plane

 

            plane

 

                        Turn someone into a flyable plane scale .75

 

            all (command)

 

                        Exec a command on all players

           

            axis (command)

 

                        Exec a command on all axis

 

            allias (command)

 

                        Exec a command on all allias

 

            spectator (command)

 

                        Exec a command on all spectator

 

            kill

                        kills a player (suicide)

                        admin_cmd "all kill"

           

            say

                        make a player say soemthing

                        admin_cmd "0 say hell i smell"

 

            scale ( size)

 

                        Set a player to this scale

           

            _________

 

 

Ringdogs Themed Commands. With these commands you have to run them on a player once to turn them on and then again to turn them off.

 

            __________

 

 

            rinspin

                       

                        Makes the player spin

 

            ghost

 

                        Created a ghost that bashes the player to death

 

            sparks

                         

                        The player starts to spark.

 

            runt

                       

                        The player becomes tiny

           

            shortstack      

 

                        The player becomes tiny

 

            snype

 

Causes the player to sniper themselves even if they do not have a sniper.

 

 

            bigpoppa

 

                        The player becomes a giant

 

 

            twister

 

                        Cause the player’s screen to spin.

 

            myst

                       

                        Causes the player to have a myst the follows them hurting them.

 

 

            wolfpack

           

                        This is kind of scary! It makes non visible dogs attack the player.

 

            stonecold

           

                        The player becomes a big stone.

 

            flip (distance)

                       

                        Makes the players screen flip the given angle.

 

            inferno

 

                        Makes the player become on fire and burn.

 

            kickwarn

                       

Displays a very visible message to the player warning them they might be kicked.

 

            disarm

                       

                        Causes the player to loose their weapon.

 

            rindog

                       

A invincible dog attacks the player.

 

            jumpglitch

 

                        Makes the player jump pretty high.

 

            track

 

Print out the coordinated for this player until the command is issued again.

 

            storm

                       

                        Causes a storm to brew above their head.

 

            yomama

 

A painting spawns in their view. They are then unable to see what is going on.

 

            sheriff

                       

                        They become a plane with guns.

 

            fugitive

 

                        A siren sounds and they light up red.

 

 

            rocketdud

 

                        They cant shoot rockets.

 

            stackem

 

                        Makes a mass of bombs fall on the player and explode.

 

            crusher

 

                        A piano falls on them.

 

            pigpen

           

                        The player has flies around them.

 

 

 

Spearhead and Breakthrough

 

            --------------

 

 

            killtrace

                        no information

 

            rocketsmoke

                        no information

 

            rocketammo

                        no information

 

            rocketmod ( params )

                        no information

           

            thrasher

                        no information

 

 

 

Spearhead and Breakthrough

 

 

 

addkills ( int )

 

            Give a player number of kills

 

takekills ( int )

 

            Take a players number of kills